Large City: Ntiqüe Vrefe Hadfow

Ntiqüe Vrefe Hadfow

Ntiqüe Vrefe Hadfow
Example Wood Elf architecture.
StateWarren
ProvenceChyûyu̽ Lu̹sû Empire
Sub ProvenceQîlà Muchû Kingdom
RegionFlad Qunmömgwë Heath
Founded1042
Community LeaderLord Phaeta
Area125 km2 (50 mi2)
Average Yearly Temp10°C (50°F)
Average Elevation4028 m (13215 ft)
Average Yearly Precipitation213 cm/y (83 in/y)
Population29823
Population Density238 people per km2 (596 people per mi2)
Town AuraWild Magic
Naming
Native nameNtiqüe Vrefe Hadfow
Pronunciation/ntiq˔/ /ˈvrefe/
Direct Translation[main] [thought]
Translation[Not Yet Translated]

Ntiqüe Vrefe Hadfow (/ntiq˔/ /ˈvrefe/ [main] [thought]) is a subtropical Large City located in Qîlà Muchû Kingdom, Chyûyu̽ Lu̹sû Empire, within the Warren.

The name Ntiqüe Vrefe Hadfow is derived from the Goblin language, as Ntiqüe Vrefe Hadfow was founded by Phaeta, who was culturaly Wood Elf.

Climate

Ntiqüe Vrefe Hadfow has a yearly average temperature of 10°C (50°F), with its average temperature during the summer being a pleasant 24°C (75°F) and its average temperature during the winter being a freezing -3°C (27°F). Ntiqüe Vrefe Hadfow receives an average of 213 cm/y (83 in/y) of precipitation, most of which comes in the form of snow during the brutaly long winter months. Ntiqüe Vrefe Hadfow covers an area of nearly 125 km2 (50 mi2), and an average elevation of 4028 m (13215 ft) above sea level.

Overview

Ntiqüe Vrefe Hadfow was founded durring the early 11th century, by Phaeta. The establishment of Ntiqüe Vrefe Hadfow suffered from many setbacks, delays, and obsticles, most notably a group of Ntiqüe Vrefe Hadfow which required millitary assistance exterminate before the community could finish being built.

Ntiqüe Vrefe Hadfow was built using the conventions of Wood Elf durring the early 11th century. Naturaly, all settlmentss have their own look to them, and Ntiqüe Vrefe Hadfow is no diffrent. The city's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Ntiqüe Vrefe Hadfow is buildings are arranged arrounded a highly ordered system of narrow cobblestone streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city rests behind the absurdity that is a thick, timber braced, wall made of clay bricks. While visualy impressive and certainly an astetic, Ntiqüe Vrefe Hadfow's wall provides no actual defence against siege equipment due to the choice of its cosntruction materials. Even nonexperts can tell the town is trying to impress rather than defend with its walls, towers, and gatehouses. Though admittedly, they do look nice... To primitive tribals who have never seen fortifications before. The political statment focused walls has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

A quick look in any direction shows Ntiqüe Vrefe Hadfow is filled with vices. There are many taverns, brothels are advertising their services on the streets, cardsharks are plying their illicit trade within public squairs, and every shop has at least three signs advertising various sales on goods. That alone wouldn’t be too noticeable, if it wasn’t just so omnipresent and overwhelmingly how the people of this city live. Or if the general public wasn’t so enthusiastically, openly, and merrily participating in these activities.

Civic Infrastructure

Ntiqüe Vrefe Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Ntiqüe Vrefe Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Ntiqüe Vrefe Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ntiqüe Vrefe Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ntiqüe Vrefe Hadfow's parks.

Ntiqüe Vrefe Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ntiqüe Vrefe Hadfow.

Ntiqüe Vrefe Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Ntiqüe Vrefe Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ntiqüe Vrefe Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Ntiqüe Vrefe Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Ntiqüe Vrefe Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ntiqüe Vrefe Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ntiqüe Vrefe Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ntiqüe Vrefe Hadfow's public wards, blessings, and other arcane systems.

Ntiqüe Vrefe Hadfow has an Administrative Academy which trains individuals in the administrative arts.

Ntiqüe Vrefe Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Ntiqüe Vrefe Hadfow's grid is powered by hydrogalvanic generators.

Ntiqüe Vrefe Hadfow's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Ntiqüe Vrefe Hadfow has a first rate hospital which caters to anyone in need of long term medical care.

Ntiqüe Vrefe Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Ntiqüe Vrefe Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ntiqüe Vrefe Hadfow's natural decorations nor waterways.

Ntiqüe Vrefe Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Ntiqüe Vrefe Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ntiqüe Vrefe Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

There’s a relatively new religion in Ntiqüe Vrefe Hadfow which is rapidly gaining power. It might be a sectarian offshoot of a major faith, the unique product of a new prophet, or an outside faith backed by wealthy and powerful foreign supporters. Depending on the demands made on believers, the new faith may be a matter of concern only to the existing clergy, or it might be a major flashpoint for conflict in the community.

Ntiqüe Vrefe Hadfow's bank was built using a different architectural style from the rest of the town. The style used is admittedly strange and non-linear style rooted in defiance of symmetrical shapes. It championed the creation of buildings with a unique visual appearance. the structural norms of classic buildings and deforms or moves away from elementary architectural principles. By including non-linear designs processed into its buildings and favoring fragmentation, this style expressed a form of controlled chaos. Its buildings appear out-of-the-ordinary, draw the eye in immediately and sometimes create a feeling of strangeness. These distorted shapes and structure are not reserved to the building’s outer facade, they destabilize interior elements too, favoring minimalism and play on people’s perceptions by injecting a futuristic touch.

Due to the actions of local Kami, summer is long in Ntiqüe Vrefe Hadfow.

The Ghoul near Ntiqüe Vrefe Hadfow are known to be more aggressive than normal.

Ntiqüe Vrefe Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves long periods of drunkenness to channel Enchantment energies of tier 2 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 59
  • Farmers: 87
  • Farm Laborer: 186
  • Hunters: 106
  • Milk Maids: 80
  • Ranchers: 37
  • Ranch Hands: 75
  • Shepherds: 69
    • Farmland: 119590 m2
    • Cattle and Similar Creatures: 7455
    • Poultry: 89469
    • Swine: 5964
    • Sheep: 298
    • Goats: 59
    • Horses, Mounts, and Beasts of Burden: 2982

Craftsmen

  • Arms and Toolmakers: 66
  • Blacksmiths: 63
  • Bookbinders: 36
  • Buckle-makers: 40
  • Cabinetmakers: 64
  • Candlemakers: 93
  • Carpenters: 97
  • Clothmakers: 85
  • Coach and Harness Makers: 30
  • Coopers: 78
  • Copper, Brass, Tin, Zinc, and Lead Workers: 42
  • Copyists: 27
  • Cutlers: 25
  • Fabricworkers: 67
  • Farrier: 152
  • Furriers: 19
  • Glassworkers: 102
  • Gunsmiths: 60
  • Harness-Makers: 28
  • Hatters: 55
  • Hosiery Workers: 21
  • Jewelers: 33
  • Leatherwrights: 76
  • Locksmiths: 28
  • Matchstick makers: 45
  • Musical Instrument Makers: 43
  • Painters, Structures and Fixtures: 38
  • Paper Workers: 43
  • Plasterers: 38
  • Pursemakers: 53
  • Roofers: 31
  • Ropemakers: 30
  • Rugmakers: 27
  • Saddlers: 57
  • Scabbardmakers: 65
  • Scalemakers: 31
  • Scientific, Surgical, and Optical Instrument Makers: 18
  • Sculptors, Structures and Fixtures: 28
  • Shoemakers: 28
  • Soap and Tallow Workers: 108
  • Tailors: 192
  • Tanners: 37
  • Upholsterers: 45
  • Watchmakers: 43
  • Weavers: 78
  • Whitesmiths: 24

Merchants

  • Adventuring Goods Retellers: 20
  • Arcana Sellers: 20
  • Beer-Sellers: 39
  • Booksellers: 45
  • Butchers: 74
  • Chandlers: 82
  • Chicken Butchers: 89
  • Entrepreneurs: 30
  • Fine Clothiers: 80
  • Fishmongers: 76
  • Florists: 18
  • Potion Sellers: 52
  • Resellers: 110
  • Spice Merchants: 42
  • Wine-sellers: 58
  • Wheelwright: 45
  • Woodsellers: 29

Service workers

  • Bakers: 135
  • Barbers: 132
  • Coachmen: 41
  • Cooks: 135
  • Doctors: 64
  • Gamekeepers: 47
  • Grooms: 25
  • Hairdressers: 119
  • Healers: 91
  • Housekeepers: 93
  • Housemaids: 149
  • House Stewards: 93
  • Inns: 28
  • Laundry maids: 58
  • Maidservants: 102
  • Nursery Maids: 53
  • Pastrycooks: 110
  • Restaurateur: 142
  • Tavern Keepers: 110

Specialized Laborer

  • Ashworkers: 42
  • Bleachers: 27
  • Chemical Workers: 17
  • Coal Heavers: 62
  • In-Town Couriers: 71
  • Long Haul Couriers: 74
  • Dockyard Workers: 59
  • Gas Workers: 14
  • Hay Merchants: 25
  • Leech Collectors: 81
  • Millers: 69
  • Miners: 64
  • Oilmen and Polishers: 43
  • Postmen: 69
  • Pure Finder: 40
  • Skinners: 82
  • Sugar Refiners: 17
  • Tosher: 43
  • Warehousemen: 106
  • Watercarriers: 65
  • Watermen, Bargemen, etc.: 85

Skilled Laborers

  • Accountants: 37
  • Alchemist: 46
  • Clerk: 56
  • Dentists: 29
  • Educators: 89
  • Engineers: 43
  • Gardeners: 30
  • Mages: 22
  • Plumbers: 30
  • Pharmacist: 35
  • Professors: 12
  • Scientists: 21
  • Wizards: 13

Civil Servants

  • Adventurers: 29
  • Bankers: 42
  • Civil Clerks: 67
  • Civic Iudex: 33
  • Consultants: 19
  • Exorcist: 69
  • Fixers: 35
  • Kami Clerk: 54
  • Landlords: 54
  • Lawyers: 37
  • Legend Keepers: 51
  • Militia Officers: 298
  • Monks, Monastic: 99
  • Monks, Civic: 93
  • Historian, Oral: 72
  • Historian, Textual: 36
  • Policemen, Sheriffs, etc.: 69
  • Priests: 119
  • Rangers: 39
  • Rat Catchers: 45
  • Scholars: 49
  • Spiritualist: 60
  • Slayers: 17
  • Storytellers: 104
  • Military Officers: 110

Cottage Industries

  • Brewers: 96
  • Comfort Services: 124
  • Enchanters: 33
  • Herbalists: 33
  • Jaminators: 99
  • Needleworkers: 93
  • Potters: 48
  • Preserve Makers: 87
  • Quilters: 42
  • Seamsters: 165
  • Spinners: 87
  • Tinker: 33
  • Weaver: 82

Artists

  • Actors: 31
  • Architects: 11
  • Bards: 46
  • Costumers: 18
  • Dancers: 35
  • Drafters: 18
  • Engravers: 23
  • Fine Furniture Carpenters: 14
  • Glaziers: 32
  • Inlayers: 27
  • Musicians: 102
  • Painters, Art: 15
  • Playwrights: 30
  • Sculptors, Art: 26
  • Wood Carvers: 96
  • Writers: 96

Produce Industries

  • Butter Churners: 99
  • Canners: 85
  • Cheesmakers: 99
  • Ice Merchants: 13
  • Millers: 63
  • Picklers: 56
  • Smokers: 38
  • Stockmakers: 32
  • Tobacconists: 45
  • Tallowmakers: 67

11322 of Ntiqüe Vrefe Hadfow's population work within a Foundational Occupation.

16712 of Ntiqüe Vrefe Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 1789 (6%) are noncontributers.

Points of Interest

Ntiqüe Vrefe Hadfow is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

In time immemorial, reportedly some time during the late 2nd century a great storm brought so much rain to Ntiqüe Vrefe Hadfow. The resulting flood was isolated to the area around Ntiqüe Vrefe Hadfow, which was swallowed by the waters for several days. Ntiqüe Vrefe Hadfow lost 261 people, 126 livestock, and 29 buildings in the disaster. The disaster is remembered as the Grief Drownings.

History